JournalIndustry

AI can make the track. It still can't make the room.

· 3 min read

As generated music gets cheaper and more plentiful, the things it can't do get more valuable — and most of them happen in a physical space with other people in it.

The anxious version of this argument goes: AI can generate a passable backing track in seconds, so why would anyone book a room and a drummer?

It's a fair question, and the answer isn't sentimentality. It's supply and demand.

What actually happens when something becomes abundant

When a thing becomes cheap and plentiful, it stops being what people choose between. Attention moves to whatever is next scarcest.

Recorded music has been getting cheaper to make for forty years — multitracking, then affordable interfaces, then a laptop that outperforms a 1990s studio. Each step made production more abundant. None of them made music worthless. What happened instead is that value kept relocating to whatever the new abundance couldn't supply: live performance, scenes, personality, the sense that a specific person made a specific thing.

Generated audio is another very large step along that same line. It makes competent, generic, on-brief music close to free. What it does not make is anything that's scarce because it's hard.

What stays scarce

A room with a sound. Rooms have acoustic character that is expensive and slow to build and cannot be downloaded. A drum kit in a good live room sounds a particular way because of the physics of that space. You can model it. Modelling it is not the same as having played in it, and it is definitely not the same as owning the only one like it.

Performance between people. The thing that happens when four musicians play in the same room and adjust to each other in real time is not a stack of files. It's why bands still rehearse in a room together when it would be cheaper to swap stems.

Attribution you can defend. As generated work floods in, being able to say this was played by these people in this room on this date becomes a real asset — commercially and legally. Sessions produce provenance as a by-product.

Judgement. Someone who knows which mic, which room, which take. That's compressed experience, and it's the part of the job that generation is worst at, because knowing what's good is a different skill from producing more of it.

The likely shape of it

Not "AI replaces studios" and not "AI changes nothing." More probably a split.

The bottom of the market — background beds, filler, anything where the brief is sounds like this, costs nothing — goes to generation, and largely already has. That work was never especially well paid and it wasn't where studios made their margin.

Everything that trades on being real gets more valuable, because it's now differentiated by default. When generated music is the default, not generated becomes a claim worth making.

If that's right, the useful move for anyone with a room isn't to compete on cost. It's to be findable, be bookable, and be clear about what makes the room specifically itself.

Which is a problem of discovery, not demand

Here's the practical bit. Most rooms are badly discoverable. They rely on word of mouth inside a scene, which works until the scene's members move or stop playing. Meanwhile the musicians who'd book them are three suburbs away, searching, and giving up.

That gap isn't caused by AI and won't be fixed by it. It's an infrastructure problem: rates that aren't published, calendars that aren't visible, no way to book without knowing somebody.

Fixing it is unglamorous — listing a room properly, keeping a calendar current, having a booking go through without three days of messages. But if the argument above holds, the rooms that are easy to find and easy to book are the ones that benefit as everything else gets automated.


The pitch isn't that machines can't make music. They plainly can. It's that when they do it in unlimited quantity for nothing, the remaining scarce things — a specific room, specific people, a specific afternoon — are what's left to charge for.

Those all still happen somewhere physical. Find one, or list yours.